Disassesmbled
A downloadable experience
A saxophone was disassembled into dozens of pieces. After that it was 3D scanned and imported into Unity. We of course managed to record and sample the sound of saxophone before hand so it coud be used as soundtrack in the game.
This is the ultimative saxophone narcissim and "pinapple in your own juice" as we say in Denmark. A psychedelic exploration of an unknown, abstract world, inspired by Salvador Dali and philosophical thinkers
Daniel Martin Nielsen: Sounddesign, music and 3D scanning
Olmo Ruaba: Unity wizarding.
Frederik Max: Footstep designer
Created for Nordic Game Jam Online 2020
Twitter: https://twitter.com/gminorscale
Mac build:
https://www.dropbox.com/sh/k4q69ts1apck1pu/AAAlYMV_XSpl9n7DIuK1C0QFa?dl=0
Status | Released |
Author | Gminorscale |
Genre | Interactive Fiction |
Tags | 3d-scan, Abstract, Music, psychedelic, saxophone, universe |
Comments
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This game started rough and felt uninspired... and then, somehow, somewhere, it blossomed. It leaned into the weird, the sublime, and the vast. The text prepped me to think and feel, and then I was exploring something incomprehensible, left to my own imagination and emotions.
That's the best review I could possible hope for. Sums it up perfectly. Thanks a lot!